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GUBS

Posted by Steve Darlington on Wednesday, February 24th, 2010

Does setting matter? Many of our tactical, abstracted Euro-gamer friends would disagree. They have a point: Settlers of Catan would be the same if it was about settling a new planet, but had exactly the same mechanics. But on the other hand, would chess be as popular today if instead of imitating warfare, the pieces [...]

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Posts Tagged ‘Star Wars’

Star Wars: The Essential Atlas

Saturday, February 6th, 2010

Star Wars: The Essential Atlas is a softcover, coffee-table-style book that covers every Star Wars era from the pre-Republic days of the alien and powerful Celestials (who constructed the Corellia system) through the Sith Empire depicted in Dark Horse’s Legacy Era comic books. It offers maps of every major sector of the galaxy, historical and [...]

Galaxy at War

Wednesday, December 23rd, 2009

Star Wars is about conflict. From the Mandalorian Wars to the Rebellion to the Yuuzhan Vong invasion, war defines each era, and the characters’ roles within in them. Galaxy at War is a Star Wars: Saga Edition source book that puts players on the frontlines of these wars, offering new warlike (or war torn) [...]

Rebellion Era Campaign Guide

Friday, September 18th, 2009

The Rebellion Era is one of Star Wars’ most iconic settings. Paradoxically, this can make it one of the hardest to write a campaign guide for. Much of the setting was covered in the Star Wars: Saga Edition core rulebook or covered in supplements like Threats of the Galaxy and Scum and Villainy. The Rebellion [...]

Jedi Academy Training Manual

Tuesday, July 14th, 2009

The Jedi Academy Training Manual looks to be the definitive sourcebook for Jedi and Force-using characters in the Star Wars: Saga Edition Role-Playing Game, introducing new force powers, talents, lightsaber forms, rules for holocrons, variant lightsaber crystals, alternative Force traditions, monstrous opponents and exotic locals.
The book succeeds on that front, making one of the best [...]