Posts Tagged ‘Wizards of the Coast’
Adventurer’s Vault 2
Adventurer’s Vault 2 is a supplement for Dungeon & Dragons 4th Edition that features an assortment of magic items that can be inserted into your game. In includes support for the Player’s Handbook 2 classes (such as totem implements) as well as introducing new concepts like immurements (a terrain-based consumable item) and magic item sets.
One [...]
Rebellion Era Campaign Guide
The Rebellion Era is one of Star Wars’ most iconic settings. Paradoxically, this can make it one of the hardest to write a campaign guide for. Much of the setting was covered in the Star Wars: Saga Edition core rulebook or covered in supplements like Threats of the Galaxy and Scum and Villainy. The Rebellion [...]
Divine Power
Divine Power is a supplement for Dungeon & Dragons 4th Edition, geared towards divine characters. It features new builds for the Avenger, Cleric, Invoker, and Paladin classes, in addition to providing more information on the deities of the core setting. There are a lot of options presented here for such characters, whether it’s new powers, [...]
Eberron Campaign Guide
Dungeons & Dragons 4th Edition gets its second full campaign setting with the release of the Eberron Campaign Guide, a setting that combines pulp, noir and everyday magic and offers a sharp break from standard D&D fare. It’s a setting in which civilization advances not through technological breakthroughs, but arcane ones, giving rise to trains, [...]