Author Archive
Dungeon Master’s Guide 2
Regardless of how people felt about the launch of Dungeons & Dragons: Fourth Edition, one book was almost universally praised: The Dungeon Master’s Guide. More so than any other entry-level book in recent memory, the new DMG explained how to actually run a campaign, and I found no one who didn’t appreciate its advice on [...]
Rebellion Era Campaign Guide
The Rebellion Era is one of Star Wars’ most iconic settings. Paradoxically, this can make it one of the hardest to write a campaign guide for. Much of the setting was covered in the Star Wars: Saga Edition core rulebook or covered in supplements like Threats of the Galaxy and Scum and Villainy. The Rebellion [...]
Eberron Campaign Guide
Dungeons & Dragons 4th Edition gets its second full campaign setting with the release of the Eberron Campaign Guide, a setting that combines pulp, noir and everyday magic and offers a sharp break from standard D&D fare. It’s a setting in which civilization advances not through technological breakthroughs, but arcane ones, giving rise to trains, [...]
Jedi Academy Training Manual
The Jedi Academy Training Manual looks to be the definitive sourcebook for Jedi and Force-using characters in the Star Wars: Saga Edition Role-Playing Game, introducing new force powers, talents, lightsaber forms, rules for holocrons, variant lightsaber crystals, alternative Force traditions, monstrous opponents and exotic locals.
The book succeeds on that front, making one of the best [...]