<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Geist: The Sin-Eaters</title>
	<atom:link href="http://gamecryer.com/2009/07/17/geist-the-sin-eaters/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamecryer.com/2009/07/17/geist-the-sin-eaters/</link>
	<description>Quality Game Reviews.</description>
	<lastBuildDate>Tue, 02 Mar 2010 11:23:43 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Chris Perrin</title>
		<link>http://gamecryer.com/2009/07/17/geist-the-sin-eaters/comment-page-1/#comment-3786</link>
		<dc:creator>Chris Perrin</dc:creator>
		<pubDate>Sun, 26 Jul 2009 05:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamecryer.com/?p=734#comment-3786</guid>
		<description>Lunatik,

I see where you are coming from.  What I meant (and perhaps said poorly) was that for me to understand the bad guys in the setting (ie the ghosts) I wanted to go back and read Wraith, which is a rich source of material on the motivations of ghosts.

I felt the same way about Changeling.  I wanted to read Werewolf since topically they were both about shape changers.  That&#039;s all.</description>
		<content:encoded><![CDATA[<p>Lunatik,</p>
<p>I see where you are coming from.  What I meant (and perhaps said poorly) was that for me to understand the bad guys in the setting (ie the ghosts) I wanted to go back and read Wraith, which is a rich source of material on the motivations of ghosts.</p>
<p>I felt the same way about Changeling.  I wanted to read Werewolf since topically they were both about shape changers.  That&#8217;s all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lunatyk</title>
		<link>http://gamecryer.com/2009/07/17/geist-the-sin-eaters/comment-page-1/#comment-3774</link>
		<dc:creator>Lunatyk</dc:creator>
		<pubDate>Sat, 25 Jul 2009 17:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://gamecryer.com/?p=734#comment-3774</guid>
		<description>It should also be noted that the authors themselves said that if it was Wraith, it wouldn&#039;t be called Geist...

Really, the World of Darkness corebook is all you need to know to add ghosts to your game, and you should have that book already if planning on playing Geist...</description>
		<content:encoded><![CDATA[<p>It should also be noted that the authors themselves said that if it was Wraith, it wouldn&#8217;t be called Geist&#8230;</p>
<p>Really, the World of Darkness corebook is all you need to know to add ghosts to your game, and you should have that book already if planning on playing Geist&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Perrin</title>
		<link>http://gamecryer.com/2009/07/17/geist-the-sin-eaters/comment-page-1/#comment-3661</link>
		<dc:creator>Chris Perrin</dc:creator>
		<pubDate>Tue, 21 Jul 2009 15:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamecryer.com/?p=734#comment-3661</guid>
		<description>Hey all,

I appreciate the comments.  I realize that Wraith is older canon, I just couldn&#039;t separate the two in my mind.  Plus, with Wraith, I felt like I got a good insight into the motivations of the dead who stay behind.

However, I&#039;ll take Scabsaw&#039;s advice and go out looking for ghost material in other books.</description>
		<content:encoded><![CDATA[<p>Hey all,</p>
<p>I appreciate the comments.  I realize that Wraith is older canon, I just couldn&#8217;t separate the two in my mind.  Plus, with Wraith, I felt like I got a good insight into the motivations of the dead who stay behind.</p>
<p>However, I&#8217;ll take Scabsaw&#8217;s advice and go out looking for ghost material in other books.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: (Quase) Tudo o que você precisa de saber sobre o Geist: the Sin-Eaters - PARAGONS</title>
		<link>http://gamecryer.com/2009/07/17/geist-the-sin-eaters/comment-page-1/#comment-3654</link>
		<dc:creator>(Quase) Tudo o que você precisa de saber sobre o Geist: the Sin-Eaters - PARAGONS</dc:creator>
		<pubDate>Tue, 21 Jul 2009 10:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamecryer.com/?p=734#comment-3654</guid>
		<description>[...] Geist: The Sin-Eaters, no Game Cryer - &#8221;Geist mostra dois novos tipos de habitantes do Submundo: os Kerberoi, que um impôem um código de conduta estrita neste reino, e os abomináveis Ctónicos, espíritos de extraterrestres de tempos idos que devoram fantasmas e os assimilam&#8221;. [...]</description>
		<content:encoded><![CDATA[<p>[...] Geist: The Sin-Eaters, no Game Cryer - &#8221;Geist mostra dois novos tipos de habitantes do Submundo: os Kerberoi, que um impôem um código de conduta estrita neste reino, e os abomináveis Ctónicos, espíritos de extraterrestres de tempos idos que devoram fantasmas e os assimilam&#8221;. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scabsaw</title>
		<link>http://gamecryer.com/2009/07/17/geist-the-sin-eaters/comment-page-1/#comment-3635</link>
		<dc:creator>Scabsaw</dc:creator>
		<pubDate>Mon, 20 Jul 2009 19:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamecryer.com/?p=734#comment-3635</guid>
		<description>Eolirin speaks the truth. Wraith: the Oblivion is the old version of the World of Darkness. While it could possibly be used, to do so you&#039;d have to ignore several cannon rules regarding ghosts from the current version. Essentially you would be shoe-horning Wraith into the new World of Darkness. I wouldn&#039;t think they would publish Geist with the intent that you would have to go to old material in order to get a feel on how ghostly mechanics work.

There is actually a plethora of information regarding ghosts and the underworld published already, it is however scattered across many source books.</description>
		<content:encoded><![CDATA[<p>Eolirin speaks the truth. Wraith: the Oblivion is the old version of the World of Darkness. While it could possibly be used, to do so you&#8217;d have to ignore several cannon rules regarding ghosts from the current version. Essentially you would be shoe-horning Wraith into the new World of Darkness. I wouldn&#8217;t think they would publish Geist with the intent that you would have to go to old material in order to get a feel on how ghostly mechanics work.</p>
<p>There is actually a plethora of information regarding ghosts and the underworld published already, it is however scattered across many source books.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eolirin</title>
		<link>http://gamecryer.com/2009/07/17/geist-the-sin-eaters/comment-page-1/#comment-3584</link>
		<dc:creator>Eolirin</dc:creator>
		<pubDate>Sat, 18 Jul 2009 23:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamecryer.com/?p=734#comment-3584</guid>
		<description>Just a small note: Wraith would be a bad place to go to look at info for the ghosts in the current World of Darkness setting, since ghosts in Wraith have a much higher degree of autonomy and sentience. Ghosts in general are more limited in their awareness and abilities in the new World of Darkness. There are also significant rules discrepancies between Wraith and any new World of Darkness game. 

There is, however, a lengthy write up in the back of the core WoD book, starting on page 208. That&#039;s where any rules would be coming from. This is handy since you need that core book anyway in order to play.</description>
		<content:encoded><![CDATA[<p>Just a small note: Wraith would be a bad place to go to look at info for the ghosts in the current World of Darkness setting, since ghosts in Wraith have a much higher degree of autonomy and sentience. Ghosts in general are more limited in their awareness and abilities in the new World of Darkness. There are also significant rules discrepancies between Wraith and any new World of Darkness game. </p>
<p>There is, however, a lengthy write up in the back of the core WoD book, starting on page 208. That&#8217;s where any rules would be coming from. This is handy since you need that core book anyway in order to play.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
