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	<title>Comments on: The Supercrew</title>
	<atom:link href="http://gamecryer.com/2009/05/30/the-supercrew/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamecryer.com/2009/05/30/the-supercrew/</link>
	<description>Quality Game Reviews.</description>
	<lastBuildDate>Tue, 29 Jun 2010 22:19:22 -0700</lastBuildDate>
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		<title>By: kevperrine</title>
		<link>http://gamecryer.com/2009/05/30/the-supercrew/comment-page-1/#comment-18289</link>
		<dc:creator>kevperrine</dc:creator>
		<pubDate>Tue, 29 Jun 2010 22:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamecryer.com/?p=630#comment-18289</guid>
		<description>Wonderful review.  I cannot wait to try this game (with my adult game gang) and then in a few years with my nephew (now 2 years old).  I, too, would also love to see (or help write/design) a GM guide as you mention.  I love the mechanic of making &quot;events&quot; as characters to &quot;face&quot;, I did this with the original Mutants &amp; Masterminds - statting out an Earthquake in which the PCs &quot;fought&quot;.  It was brilliant.  I&#039;ve wanted to design a game-book with this in mind ever since.  It&#039;s neat to see others with similar ideas developing in a different game engine.
Great review.  Thanks again.
-kev-</description>
		<content:encoded><![CDATA[<p>Wonderful review.  I cannot wait to try this game (with my adult game gang) and then in a few years with my nephew (now 2 years old).  I, too, would also love to see (or help write/design) a GM guide as you mention.  I love the mechanic of making &#8220;events&#8221; as characters to &#8220;face&#8221;, I did this with the original Mutants &amp; Masterminds &#8211; statting out an Earthquake in which the PCs &#8220;fought&#8221;.  It was brilliant.  I&#8217;ve wanted to design a game-book with this in mind ever since.  It&#8217;s neat to see others with similar ideas developing in a different game engine.<br />
Great review.  Thanks again.<br />
-kev-</p>
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		<title>By: Gordon Cooper</title>
		<link>http://gamecryer.com/2009/05/30/the-supercrew/comment-page-1/#comment-9721</link>
		<dc:creator>Gordon Cooper</dc:creator>
		<pubDate>Tue, 26 Jan 2010 03:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamecryer.com/?p=630#comment-9721</guid>
		<description>Superb review. I can&#039;t wait to read it (and play it).</description>
		<content:encoded><![CDATA[<p>Superb review. I can&#8217;t wait to read it (and play it).</p>
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		<title>By: Steve D</title>
		<link>http://gamecryer.com/2009/05/30/the-supercrew/comment-page-1/#comment-6513</link>
		<dc:creator>Steve D</dc:creator>
		<pubDate>Wed, 04 Nov 2009 14:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamecryer.com/?p=630#comment-6513</guid>
		<description>Link is here: http://www.lulu.com/content/1114579

And I must correct something: the Mouse Guard RPG in fact does perfectly emulate the size and weight of the COLLECTED Mouse Guard comic hardback, which I had not seen.</description>
		<content:encoded><![CDATA[<p>Link is here: <a href="http://www.lulu.com/content/1114579" rel="nofollow">http://www.lulu.com/content/1114579</a></p>
<p>And I must correct something: the Mouse Guard RPG in fact does perfectly emulate the size and weight of the COLLECTED Mouse Guard comic hardback, which I had not seen.</p>
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		<title>By: John Fiala</title>
		<link>http://gamecryer.com/2009/05/30/the-supercrew/comment-page-1/#comment-6494</link>
		<dc:creator>John Fiala</dc:creator>
		<pubDate>Tue, 03 Nov 2009 18:45:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamecryer.com/?p=630#comment-6494</guid>
		<description>That sounds really neat - but given that it&#039;s a RPG that&#039;s available online, why aren&#039;t there any links to it?</description>
		<content:encoded><![CDATA[<p>That sounds really neat &#8211; but given that it&#8217;s a RPG that&#8217;s available online, why aren&#8217;t there any links to it?</p>
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